Yes, My Lord Review: Putting the “Romance” in “Necromancer”.

Yes, My Lord is an RPG maker game that puts the romance in necromancer, and adds new meaning to cracking open a cold one after a long day.

This item description is one of the least-egregious cases of awkward translation in the game.

The premise of the game is that you’re a scholar of magic who ends up getting into necromancy to save his own life. The game really goes all-in on the gothy atmosphere, and definitely deserves praise for the soundtrack. Organs and harpsichords are the order of the day, and it really drives home the gaslight era horror vibe. While the art is fairly basic, some of the enemy sprites in the combat section show some real character and creativity. The translation though..it’s pretty bad. Almost every line has at least one grammatical error or just reads awkwardly. It’s not enough to prevent you from understanding what’s going on or what the characters mean, but it’s exceedingly present. This becomes more of an issue when the game tries to explain its system of levelling up and equipping skills, which I literally had to read three times before I could understand what the developer meant.

I’m pretty certain the maps are all made from the default tilesets that come with RPG Maker.

I think that at some points, the game actually is trying to be funny, but the jokes fall flat due to the bad translation. Either the wording is so poor that I was unable to “get” the joke without reading it four times (which kills the funny factor) or I was laughing at the unintentional comedy that comes from Engrish. Arguably the weirdest thing is that doing necromancy apparently makes you horny, for some reason.

I will never understand why heterochromia is such a kink for H-devs.

The game is grindy, with mild puzzles, and with a better translation, I would probably be giving this a much stronger recommendation. The game actually features a pretty in depth turn based combat system and a full suite of difficulty options. It’s just the price – $15 USD for an RPG maker game with art that’s average at best, and in-game graphics that might actually be using some of the default assets that ship with RPG Maker itself…that’s a hard sell. Add in the BAD translation, and I can’t recommend this one at full price.

Bad translation is one of those things that really, there’s no excuse for. I understand why a dev goes after the English speaking markets; it’s a lucrative space. But if you’re going to sell a product to me, at least pretend that you’re trying to sell the product to ME. I’m not saying a game has to have flawless translation – typos happen even with native speakers. I understand that words and concepts sometimes don’t have a perfect 1:1 translation. At least make me think you TRIED, however. Hell, you don’t even have to pay someone to do it. DEEP L is available for free, and is even better on its full version, which is something a “professional” dev studio should easily be able to afford. (Seriously, it’s under $50 USD per year.)

The combat actually is pretty good, but you’re likely to be quite tired of it by the end of the game.

I can recommend it at around $10, I’d say. There’s some neat ideas and an original plot here, but you’re going to have to work a bit to really enjoy it. There’s just not enough polish, and too little effort to justify the full asking price.

CLICK HERE to buy Yes, My Lord on Steam.

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